Portfolio
  • About me
  • Projects
    • LipsEngine 2.0
    • Software Rasterizer
    • LipsEngine
    • Hazewalker
    • CubeZ
    • Ukiyo-e
    • BBS-Project (DX9/XNA)
  • Unity Shaders
  • Contact
  • Blog
Picture
Profile:
Name: Marcel Schindler
Born: 5th October of 1989 in Überlingen, Germany
Nationality: German
Language skills: German (native), English (fluent), Japanese (beginner)





Work:
  • ​​QA-Tester at Crytek Frankfurt (December 2014 - Febuary 2017)

Education:
  • Games-Academy, Frankfurt --- Game Programmer (September 2011 - September 2013)

  • Bernd-Blindow-Schule, Friedrichshafen --- Informations- und Kommunikationstechnischer Assistent (computer science) + Fachhochschulreife (August 2007 - August 2009)
​
Proficiencies:
Experience through personal or education related projects 
(see projects tab above)

Programming languages: C++, C#, HLSL, Unreal Script

APIs & Technologies: Win32 API, DirectX, QT, XNA-Framework, DirectCompute, Unreal Engine 3, Unity 4.X

Platforms and Tools: Windows, Visual Studio, 
AMD CubeMapGen, NVIDIA FX Composer

Profiler: PIX, AMD PerfStudio, AMD GPU-ShaderAnalyzer, RenderDoc

Techniques & Knowledge of: Deferred Rendering, Gamma-Correct Rendering, Physically-Based-Shading, (Microfacet) BRDF-Theory, Image-Based-Lighting, Post-Processing, Image-Processing, Signal Processing Basics, Radiometry, Modern-GPU-Architecture, Software Rasterization


Currently working as a Junior Programmer at Crytek Frankfurt
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  • About me
  • Projects
    • LipsEngine 2.0
    • Software Rasterizer
    • LipsEngine
    • Hazewalker
    • CubeZ
    • Ukiyo-e
    • BBS-Project (DX9/XNA)
  • Unity Shaders
  • Contact
  • Blog