BBS-Project (DirectX9 & XNA-Framework)
This was a project that I did during my studies at the Bernd-Blindow-Schule between 2009 and 2010. It was about 3D-Graphics, the DirectX API and also the XNA-Framework (what it is, and how it works). In this process I developed several small applications to showcase what could be done in 3D-graphics programming on a basic level, to the likes of shadow mapping, reflection-refraction using alpha blending and cubemaps, planar-reflections and animating those (water surface), simple lighting and various vertex & pixel shading.