Recently I've started thinking about the future of LipsEngine.
While looking at the current iteration and its editor I've found that there were quite a few things that didn't work out as planned or as great as I wanted them to be. Lots of things were just left unfinished or just fleshed out as much as I needed them to be to get the rendering done, which I tried to make the 'main attraction' of LipsEngine. Another reason might have just been that I was kind of in a hurry to finish it because my last semester at the Games-Academy was coming to an end and I had to get 'something' done that I could show people for portfolio purposes... Anyway... I've decided to give LipsEngine an (almost complete) makeover with some remnants of the old revision still being found here and there. So to get to the point here are a few ideas and decisions that will be the focus of LipsEngine 2.0: My overall guideline for designing LipsEngine 2.0 consists of three basic ideas :
With that being said...let me give you some examples of things to come in the future:
Now there's also some other aspects that I'd love to do some research / testing if I get the time which might or might not be something I'll get to:
So there you have it. This has gotten quite a bit longer than I wanted it to be but there's lots of improvements to be made to LipsEngine and I'm excited to make it possible :) Comments are closed.
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May 2016
AuthorA guy who's passionate about graphics programming and has fun coding engine/tools Categories |