Hazewalker
This was a student project I worked on in a team of 9. It was a 3rd person stealth game in a medieval / fantasy world, loosely based on the book „Mistborn“. We had the great opportunity to work with MetricMinds in Frankfurt, to do Motion Capturing for the animations of our characters. The technology of the game was based on the UnrealEngine 3 (Unreal Development Kit, free licensee). I was responsible for the core-gameplay-mechanics, camera, technical representation of the visuals and implementation of the animations.