Work:
Education:
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Proficiencies:
Experie nc e through personal or education related projects (see projects tab above) Programming languages: C++, C#, HLSL, Unreal Script APIs & Technologies: Win32 API, DirectX, QT, XNA-Framework, DirectCompute, Unreal Engine 3, Unity 4.X Platforms and Tools: Windows, Visual Studio, AMD CubeMapGen, NVIDIA FX Composer Profiler: PIX, AMD PerfStudio, AMD GPU-ShaderAnalyzer, RenderDoc Techniques & Knowledge of: Deferred Rendering, Gamma-Correct Rendering, Physically-Based-Shading, (Microfacet) BRDF-Theory, Image-Based-Lighting, Post-Processing, Image-Processing, Signal Processing Basics, Radiometry, Modern-GPU-Architecture, Software Rasterization |
Currently working as a Junior Programmer at Crytek Frankfurt