LipsEngine
The most ambitious project that I’ve worked on was a 3D-Engine, with Editor UI, and an emphasis on Rendering & Graphics. Technologies I‘m using are DirectX11, QT 5.0 for GUI development, proprietary tools like a mesh converter (using FBX-SDK) to convert mesh data from modelling software to engine specific input data and AMD CubeMapGen for Image-Based-Lighting purposes. Written entirely in C++, and HLSL for shader code.