(Physically-Based) Unity Shaders
Seeing as the default Unity material shaders are pretty lacking in that respect I've implemented two physically-based shading models for use in Unity 4.3+. (DX11 required). Based on Cook-Torrance Microfacet model.
These two are the most commonly used in real-time-rendering today:
- GGX (Trowbridge-Reitz)
- BlinnPhong (Normalized)
You can download the *.shader files below and just plug them in.
These two are the most commonly used in real-time-rendering today:
- GGX (Trowbridge-Reitz)
- BlinnPhong (Normalized)
You can download the *.shader files below and just plug them in.